Computer Science (COMP) 283

Effective Use of Myths and Facts in Computer Games (Revision 1)

COMP 268 Course Web site

Delivery Mode: Individualized study online

Credits: 3

Area of Study: Science

Skills Required: Basic computer literacy and competence are required.

Prerequisite: None

Complete the steps to Are You Ready to Start an SCIS Program or Course?

Faculty: Faculty of Science and Technology

Centre: School of Computing and Information Systems

COMP 283 is not available for challenge.

check availability

**Note: Students who are concerned about not meeting the knowledge requirements for this course are encouraged to contact the course coordinator before registering.

Overview

Games need stories and background settings to engage users. Myths and facts (e.g., a story line, images, dress, armor, weapons, tools) are essential to developers creating a game story.

In this course students create a high-interactivity website to present a game idea that they have researched based on myths and ancient history. They design and build web pages to tell the story of their dream game using HTML, CSS, and some JavaScript with multimedia resources they have searched out on the Internet. At the end of this course, students will have an interactive website presenting the story and facts for a dream game.

COMP 283 can be an excellent complementary course to COMP 230, Storyboard Design, which is another course essential for anyone to pursue a competitive credential in game design and development, such as the University Certificate in Game Development and Programming to be offered by School of Computing and Information Systems at Athabasca University.

Course Objectives

The objective is for students to apply basic concepts and skills using HTML tags, CSS, and JavaScript to create a high-interactivity website. At the same time, they will develop their ability to research literature and resources about the myths, facts, and history chosen as the foundation of their dream game. Students will sharpen their web page development skills by creating a website to present the story and facts of the game. At the end of this course, they will demonstrate their competence in web page creation and website design in a presentation followed by a question-and-answer session.

Learning Outcomes

After successfully completing this course, students should be able to

  • use the people, events, and facts of a chosen myth and/or history to develop the background for a game.
  • research important literature and texts of a chosen myth and/or history using online resources such as the AU Library and Google.
  • critically survey and summarize a chosen myth and/or history for use in game design.
  • give an overview of how a web page is interpreted by a web browser.
  • use basic HTML tags to create multimedia web pages.
  • use CSS attributes to refine the layout of web pages.
  • use basic JavaScript to enhance the interactivity of web pages.
  • independently present and explain a game design concept using a synchronous/asynchronous online meeting service.

Outline

The course consists of the following study guide units:

  • Unit 0: Getting Started – Software and Searching
  • Unit 1: Structuring Documents and Links on the Web
  • Unit 2: Adding Images, Audio, and Video
  • Unit 3: Using Tables
  • Unit 4: Using Form Components
  • Unit 5: Using Frames
  • Unit 6: Even Better – Cascading Style Sheets (CSS)
  • Unit 7: Website Design
  • Unit 8: Using Simple JavaScript
  • Unit 9: Publishing Your Website

Evaluation

To receive credit for COMP 283, you must achieve a course composite grade of at least “D” (50 percent), with an average grade of at least 60 percent for Assignment 1, 2, and 4, a grade of at least 50 percent for Assignment 3, and a grade of at least 60 percent for the Final Online Presentation. The weighting of the composite grade is as follows:

Assignment 1 Assignment 2 Assignment 3 Assignment 4 Final Online Presentation Total
20% 15% 20% 30% 15% 100%

To learn more about assignments and examinations, please refer to Athabasca University's online Calendar.

Course Materials

Duckett, J. (2010). Beginning HTML, XHTML, CSS, and JavaScript. Indianapolis, IN: Wrox Press. (Available online through Books 24X7 in the AU Library.)

The remainder of the learning materials for COMP 283 is distributed in the online course environment.

Special Course Features

Students can choose their favourite myth and/or ancient history, lead engaging discussions, and expand peers’ knowledge by recommending reading materials, blogs, and news.

Readings for this course will be taken entirely from web-based resources that typically can be accessed via the AU Library website, Google, Wikipedia, and various public domain resources discovered and accessed by the students.

Social software and resources used may include the following:

Social software

Resources

Special Instructional Features

Free and/or open-source software and services are used in this course. Students will start by getting familiar with the AU library and public domain resources as well as using Google and Wikipedia. Students will share their insights and ideas with peers in discussion forums. After Unit 5, they will compile the story and facts for their dream game based on what they have done for Assignment 1 and Assignment 2. After Unit 8, students will create a set of interactive web pages presenting the story of their dream game. They will be asked to do an online presentation and discussion via social software.

Athabasca University reserves the right to amend course outlines occasionally and without notice. Courses offered by other delivery methods may vary from their individualized-study counterparts.

Opened in Revision 1, May 28, 2012.

Updated May 10 2016 by Student & Academic Services